All nodes that create geometry will have a new path knob that enables users to determine where the geometry they’re creating lives in the scene hierarchy and how it's named. We’re giving artists greater control with new path and masking workflows. See New 3D System Nodes (Beta) for more information. This advanced scene graph is consistent with modern 3D workflows and ensures every primitive inside the new system will have a unique ID path that will exist in a scene graph hierarchy. Artists will get a clear, visual overview of a scene and experience the intuitive drag-and-drop functionality to new path masks in nodes. With the new 3D system comes the introduction of a dedicated scene graph that allows users to easily view, navigate and manage large, complex 3D scenes. See New 3D System Nodes (Beta) for more information on the nodes available in the new 3D system. We’ll be continuing to develop the new 3D system across the Nuke 14 series and, to ensure artists don't lose access to any workflows they are used to, the new system will work in parallel with the classic 3D system. The new USD architecture brings Nuke’s 3D in line with modern standards and introduces a dedicated scene graph, new path and masking workflows, over 40 nodes, and new USD-based workflows. We’re completely revamping Nuke’s 3D system introducing a new beta USD-based system to allow artists to efficiently work with modern 3D scenes at scale. Note:See the navigation bar on the left for links to specific release notes by version. Nuke 14.0 presents a beta 3D system with greater performance, over 40 nodes and new workflows, alongside updates to UnrealReader, login-based licensing, and the Cattery.
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